Partnerships & business

Build the next stage.
With ORBYTEON.

Explore RideCore for publishing and investment, or work with us on a Unity or WebGL project.

Flagship / At a glance

The RideCore brief.

Carry the speed. Avoid the barriers. Protect your time.

RideCore is our flagship: skill-based competitive mobile racing. The live release provides the foundation; progression, upgrades and real-time 1v1 PvP define the next stage.

Available now
Android · Live on Google Play
The driving challenge
High-speed mobile racing where a clean run matters as much as raw speed. Avoid the electric barriers: contact costs time and can cost you the race.
In development
Progression & upgrades
Next major step
Real-time 1v1 PvP · planned for a future release
The studio
Three people, led by Marinos Panagi. Meet the team

Build with ORBYTEON

A focused conversation.

RideCore is our flagship: skill-based competitive mobile racing. The live release provides the foundation; progression, upgrades and real-time 1v1 PvP define the next stage.

Contact the studio
01

Publishing

Explore RideCore’s publishing fit, product evaluation and go-to-market support. Start with the current release, then discuss the scope of its next stage.

Discuss RideCore publishing
02

Investment

Discuss the development plan behind RideCore with an independent three-person studio: milestones, resources and the evidence needed to evaluate the next stage.

Discuss studio investment
03

Development collaboration

Bring a brief for Unity gameplay systems, tools or a WebGL experience. Explore the service demonstration below and tell us what you want to build.

Discuss a development project

Studio priority

RideCore leads the roadmap.

ORBYTEON is a three-person studio. RideCore is the primary product focus, with the studio’s other projects and services following in a clear order.

  1. 01

    RideCore

    Flagship game and primary product focus.

  2. 02

    HOL

    The studio’s second game project.

  3. 03

    Dynamic Follow Camera

    Unity camera toolkit available on Codester.

  4. 04

    Unity & WebGL services

    Client development and interactive browser work.

Development services

Your idea.
Our development craft.

Unity, WebGL and interactive 3D.
From the first prototype to the systems behind it.

01

Unity development

Gameplay systems, custom Unity tools and technical implementation for your project.

02

WebGL & interactive 3D

Interactive product configurators and 3D browser experiences, alongside Unity WebGL development.

03

Prototyping

Turn an idea into something playable. Explore mechanics and build the systems behind them.

35-second presentation · English narration

A 35-second presentation with English narration and captions. Edited from real Arc Chair demo footage. An original ORBYTEON prototype with illustrative materials and dimensions.

Open the video

Real service sample / WebGL

ARC / 01 product configurator

An original ORBYTEON browser demo built with Three.js and WebGL. Visitors can rotate and zoom the chair, compare colours, materials and frame finishes, and explore product details through interactive hotspots.

  • Rotate, zoom and reset
  • Colour, material and frame choices
  • Interactive product hotspots
  • Responsive browser interface

A standalone browser demonstration. For your project, we agree the model, interactions and website integration before development.

Original ORBYTEON demonstration, with illustrative materials and dimensions. Checkout and commerce integrations are outside this demo.

Explore 3D configurators

Business enquiries

The conversation starts here.

info@orbyteon.com